Instead, it was a strong paralyzing potion that put her in a deathlike slumber to make the peasants think she had killed herself, so they left after killing everyone else. Terrified by this, she drank a potion that the mage had given her, thinking it'd kill her. One day, peasants came to the island and broke into the tower to kill everyone there. She tells Geralt of how the mage, Alexander, had been experimenting with rats and infecting them with a disease called Catriona. Once inside the lab, use the mage's lamp to meet the ghost of the former lord's daughter, Anabelle. However, it is hidden so Geralt must pull the two levers in the false top of the tower to reveal the passageway. Keira directs Geralt to find the mage's lab, which is at the top of the tower. One body is fairly fresh, having been killed recently by an unknown foe. There are seven ghosts to be found with the lantern, three outside the tower and four inside the tower. If Geralt uses the lamp he can watch the last moments of the peasants killed in the past and learns more about the events that transpired on the island during the massacre. On entering the tower, it's quickly noticeable the place has a high rat population. Use the lantern on them to see a brief conversation between spirits as they reenact some of their last moments. Note: There are three places of haunting located outside the tower, and four inside the tower. However, they can be dispelled by using the Igni sign. Also beware of any small black clouds on the island as these are swarms of black flies. Along the trail Geralt will find recent remains of several locals but no evidence that it was the monsters in the area that caused these deaths. Geralt can circle the island to look for the best place to land or land as close to the tower as possible.ĭefeat any rotfiends, drowners, or ghouls that lurk between you and the tower entrance before heading inside. From the safety of the boat it's obvious that this island has a monster infestation. Follow the objective marker to Keira's moored boat, which she kindly offered for Geralt's use, or swim or find another boat to take to the isle.
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